SceneMessages

Interface class to added to SceneObject and Component to implement support for scene messages.

SceneObjects and Components can implement various "message" methods that get called by the Engine at specific times. The following methods are supported:

Constructor

new L3D.SceneMessages()

getRenderInstances
getRenderLights
getRenderCameras
start
stop
awake
fixedUpdate
preUpdate
update
lateUpdate
preDraw
postDraw
mouseDown
mouseUp
mouseMove
mouseWhile
dragStart
mouseEvent
keyDown
keyUp
keyEvent
keyPressed
touch
gesture
gamepadConnected
buttonDown
buttonUp