Constructor
new L3D.InputManager()
Methods
captureGamepads()
Tells the system to capture gamepad events on the element
captureKeys()
Tells the system to capture key events on the element. This will trigger onKey
getGamepads(skipMapping)
Returns the detected gamepads on the system
Parameters
skipMapping |
bool | if set to true it returns the basic gamepad, otherwise it returns a class with mapping info to XBOX controller |