Constructor
new L3D.RenderSettings()
Properties
= 1024
The default shadow map resolution.
The resolution to use for shadowmaps when shadows are set to use automatic resolution.
= true
If true, objects bounding volumes are tested against the cameras frustum to determine if they are visible and should be rendered.
= false
If true, skip global clear, used in case you want to render on top of an existing framebuffer.
= false
If true, render to full viewport, ignoring the viewport in the cameras.
= false
If true, do not force a full canvas viewport at render start, use the current one in WebGL as the full.
= 0xff
This is masked with the camera layers to determine which object layers to render.
= false
If true, the scene lights will not be used.
= true
If true, the renderer will render to a framebuffer, allowing for post-rendering effects like post-processing. If false, the renderer will render directly to the screen.
= true
If false, no shadows will be rendered.
The target framebuffer being rendered to, used by WebXR render targets.
= false
If true, all shadowmaps will be rendered, even if they are not visible.
= true
If true, shadow maps will be rendered every frame.