Constructor
new L3D.Quaternion()
Methods
static conjugate(q, out)
Calculates the conjugate of the quaternion. If the quaternion is normalized, this is faster than invert and produces the same result.
Parameters
q |
* | |
out |
* |
static fromEulerAngles(x, y, z, order)
Create a quaternion from an euler angle rotation. Angles are expected in degrees.
Parameters
x |
* | |
y |
* | |
z |
* | |
order |
* |
static inverse(q, out)
Calculates the inverse of the quaternion
Parameters
q |
* | |
out |
* |
conjugate(out)
Calculates the conjugate of this quaternion. If the quaternion is normalized, this is faster than invert and produces the same result.
Parameters
out |
Quaternion |
Returns
invert(out) → Quaternion
Calculates the inverse of this quaternion
Parameters
out |
Quaternion |
Returns