Properties
hasMipmap
bool
True if the texture has a mipmap.
numMipmapLevels
number
The number of mipmap levels created for the texture.
Methods
blit(targetTexture, shader, uniforms)
Copy the contents of this texture to the given texture, optionally applying a shader.
Parameters
targetTexture |
GLTexture | Texture to copy to. If null, it will draw to the screen or active framebuffer. |
shader |
GLShader | Optional shader to apply while copying |
uniforms |
Object | Optional uniforms for the shader |
generateMipmap()
Generate mipmaps for the texture. The texture should currently be bound to the active texture.
init(options)
Initialize the texture with the given set of options.
Parameters
options |
Object |
readPixels(pixels) → Uint8Array
Download pixels from the texture to a local buffer.
Parameters
pixels |
Uint8Array | Optional storage for the pixels. The size should be
|
Returns
- Uint8Array