Constructor
new L3D.Expression()
Create a new Expression with the given source and AST.
Properties
Is the expression valid?
Methods
static eval()
Evaluate the given string as an expression, using either a ExprContext or a symbol map as the local context.
static import()
Import the given symbol map to the global context.
static parse()
Create a new Expression by parsing the [source].
eval()
Evaluate the expression with the given context.
toString()
Get the string value of the expression.